MAZARS Maxime
Junior Game Economy Designer / Data analyst
World of Cooks
Informations
Year: 2016
Type: Exploration game
Support: smartphone
Authors
MAZARS Maxime Game Design Level Design
ROTH Clément
TUNA Gabriel
GRAZIANI Victor
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Pitch
You wake up in the dark inside a laboratory after a long nap. Thanks to the light which is produced by your movement, you try to escape from there. Whatch out for the fruits and vegetebales which are prowling around you.
What did happen here ?
Intentions
We want you to progress in the absurd world populated by humanoid mutants fruits.
everything is dark to put pressure on you. The exploration is active and suprising.
Gameplay
You can move in a world full of letal traps and obstacles.
Your field of view is limited.
You can collect some items to learn everything about the laboratory.
You can restore your life by taking some ray of light going through the roof.
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Level Design
For the level design, I concentrated on the gameplay and be more accurate on some effects ( mud, poison, fog ) which may disturb your decision making.
Poison affects you some damages if you stay too long on it.
Mud slows your speed.
Fog reduces your sight.
Enemy'field of range is greater than your own maximum range.
By combining fog and mud, the player hears his enemies coming and have to optimize his strategy to survive.
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