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World of Cooks

Informations

Year: 2016

Type: Exploration game

Support: smartphone

Authors

MAZARS Maxime Game Design Level Design

ROTH Clément

TUNA Gabriel

GRAZIANI Victor

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Pitch

You wake up in the dark inside a laboratory after a long nap. Thanks to the light which is produced by  your movement, you try to escape from there. Whatch out for the fruits and vegetebales which are prowling around you.

What did happen here ? 

Intentions

We want you to progress in the absurd world populated by humanoid mutants fruits.

everything is  dark to put pressure on you. The exploration is active and suprising. 

Gameplay 

You can move in a world full of letal traps and obstacles.

Your field of view is limited.

You can collect some items to learn everything about the laboratory.

You can restore your life by taking some ray of light going through the roof.

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Level Design

For the level design, I concentrated on the gameplay and be more accurate on some effects ( mud, poison, fog ) which may disturb your decision making.

Poison affects you some damages if you stay too long on it.

Mud slows your speed.

Fog reduces your sight.

Enemy'field of range is greater than your own maximum range.

By combining fog and mud, the player hears his enemies coming and have to optimize his strategy to survive.

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