MAZARS Maxime
Junior Game Economy Designer / Data analyst
D.E.C
( Département d’Écoutes Cryptées )
Informations
Year: 2017
Type: "D.E.C." is an observation and precision game
Support: computer ( only playble with a joystick controller )
Authors
MAZARS Maxime Game Design Level Design
ROTH Clément
TUNA Gabriel
GRAZIANI Victor
SOULIE Stéphanie
Pitch
You are employed in the governement, trying to solve all encoded files or conversation sent to you.
You have to open all files to break the code which lock all informations.
You will have to use the monitor to synchronise the file and unlock it.
Intentions
We wanted to create a world of secret and spy by allowing the player to decrypt the signal.
The game challenges the player on his precision and capacity to put the required intensity on the joystick.
Gameplay
The player controls the blue light ( avatar player ) always attracted by the center field.
You have to synchronise your light with the other invisible light by putting your avatar on the other invisible moving light for a time.
When your blue light is closed to another invisible moving light, the other light makes a sound and appears for a time.
Level Design
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For the Level design, I concentrated on the intensity on the joystick which was needed by the player for synchronising and reaching the area.
The angles greater than 90° are easier to do than angle under 90°.
The invisible moving light has always a straight movement between two points.
We added some statics obstacles and moving obstacles.
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