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D.E.C

 ( Département d’Écoutes Cryptées )

Informations

Year: 2017

Type: "D.E.C." is an observation and precision game

Support: computer ( only playble with a joystick controller )

Authors

MAZARS Maxime Game Design Level Design

ROTH Clément 

TUNA Gabriel

GRAZIANI Victor

SOULIE Stéphanie

Pitch

You are employed in the governement, trying to solve all encoded files or conversation sent to you.

You have to open all files to break the code which lock all informations.

You will have to use the monitor to synchronise the file and unlock it.

Intentions

We wanted to create a world of secret and spy by allowing the player to decrypt the signal.

The game challenges the player on his precision and capacity to put the required intensity on the joystick.

Gameplay

The player controls the blue light ( avatar player ) always attracted by the center field.

You have to synchronise your light with the other invisible light by putting your avatar on the other invisible moving light for a time. 

When your blue light is closed to another invisible moving light, the other light makes a sound and appears for a time.

Level Design
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For the Level design, I concentrated on the intensity on the joystick which was needed by the player for synchronising  and  reaching the area.

The angles  greater than 90° are easier to do than angle under 90°.

The invisible moving light has always a straight movement between two points.

We added some statics obstacles and moving obstacles. 

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