MAZARS Maxime
Junior Game Economy Designer / Data analyst
Spaceship Cuisine
Informations
Year: 2018
Type: Spaceship Cuisine is a multitasking game
Support: smartphone
Authors
MAZARS Maxime Game Design Level Design
ROTH Clément
TUNA Gabriel
GRAZIANI Victor
LOGEAIS Alexandre
Pitch
You are a earth cook, kidnapped in a space kitchen.
Going from planet to planet. Your misssion will be to prepare the best meals.
You will have to care about your environment and adapt yourself to all situations.
Intentions
We wanted to create a multitasking and management game.
You will be required to optimise multiple tasks and adapt yourself to all events that may happen in a space kitchen. We wanted simple mechanisms, easy to realise and providing the player a high improvement curve.
Gameplay
The player has to complete order by using workshops. To use one of them, you have to zoom in.
When you have finish your workshorp or if something important or critical is happening somewhere else, you can zoom out to go to another workshop.
To succeed an order, there are 2 parameters, the time and the quality.
When you complete an order you earn points. To reach the next level, you need to reach a required score.
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Level Design
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For the level design, we concentrated on the time needed to realise each action for the order and the loosing time when you miss an order.
We have a lot of actions to do but easy and fast to do. You can earn time by optimizing them.
The amount provided by the order depends on the planet you are.
You have to choose the most optimized order to reach the score.
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